Redesigning Pervasive Computing (Paper Prototype Documentation)

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203 CR
DESIGNING FOR USABILITY 2
REDESIGNING PERVASIVE COMPUTING PAPER PROTOTYPE DOCUMENTATION
Prepared by:
Mohammad Afif Fahim Bin Hairani
(CVB 120805225)


Prepared for:
Madam Nasrah bt Hassan Basri




INTRODUCTION


            Usability is one of the method that assesses how easy and simple for a user to use the interfaces. Besides, usability also related to the methods for enhancing ease-of-use during the design process of the product. There are five key components in defining the usability which are Learnability, Efficiency, Memorability, Errors and Satisfaction. Firstly, learnability means how much easy for the user to do a task for the first time when they face the design. Next, the efficiency whereas the time taken and speed of the user to complete the task when they have learned the design. After that, memorability is they can memorize the design when they are not experiencing the design for a short or long time. The next key components of defining the usability is errors which is how much errors made by the user, the level of severe of the errors and how they user recovers it. Lastly, satisfactions is how pleasant the design used for the user. The definition of designing for usability how certain components or devices are design in order to meet the expectation of the user to achieve their goal and address all issue and problem in term of efficiency, effectiveness and satisfaction.




EXAMPLE OF PERVASIVE DEVICE: CONVEX OEM PLAYER


 

Picture 1: Convex OEM Player

            Nowadays, a lot of inventions and products that have been produced by expert to make the human life easier and get a better life from day to day. The reason behind this is a lot of products and devices produced which are been improvised and innovations that made our life easier than before. To complete this assignment, Convex OEM Player has been taken as example of pervasive computing device. It is because the device is qualify in pervasive computing. As we know, the terms pervasive means "existing everywhere." Pervasive computing systems are connected to each other at all time and that is the reason they connect among of them consistently. This device not only an audio and movie player in the car, this device contains a processor or chip powered by A9 from Philips which enable the device to connect with another computing devices such as smartphones and laptops. In term of connectivity which has been applied in pervasive computing, the device can connect to the Androuid smartphones or Windows laptops during playing the song or movie through wireless connections (Wi – Fi) and Bluetooth connection. To make sure the successfulness of connections, make sure the router is exist and the Bluetooth function is on on both devices. Besides, any other devices such as Iphone and Ipod also can connect to this device because it is universal and there is no limitation in term of connections to the devices.
If one of the device is not turning on the function, the process of transferring or playing any media files will fail. Besides, this device also can be controlled by the user by steering control. User can control the music whether the music can be stopped or played using the control button on the steering. This devices also have a TV tuner and a lot of TV programme using addition antenna and must be installed on the car. The user can get the desire channel through this device because this device contains TV tuner function. Thus, this device enable the passengers to enjoy watching television programme in the car in a journey or anywhere. The device also contains multi-port which are USB port and SD - Card port. Certain users tend to play media file by inserting these kind of removeable storage to the ports which are available at the device.


USABILITY EVALUATION APPROACH


            As stated by the Perlman, G (2015), there are 3 types of usability evaluation approach which are testing, inspection and inquiry. These three approach have different method to be implemented. By doing this project, there are two usability evaluation approaches that will be used in order to implement a testing and evaluation of Convex OEM Player which are inspection and inquiry.

            In term of inspection, the heuristic evaluation method has been chosen to evaluate the usability of the chosen device according the principles by Jakob Nielsen. The inspection method required the user to make a checking process and make a testing to the function of device or interface which is can be used and maintained their functionality by following the inspection method’s guidelines which is heuristic evaluation method. 

            For the inquiry approach, the observation and interview method will be used measure the level of understanding of the user while using the device and the effectiveness of the information which are being conveyed by the device. The inquiry will make use of any mean of interaction between the device and surrounding environment and upon completed collecting the data, it will be analyzed to ensure that the device can be improved in any kind of way such as functionality, interface and other related things.

            The inquiry approach also will retrieve several opinion from the user when interacting with the device to detect any errors with device whether the errors produce by the device and errors made by the users themselves to ensure that the device can be improved in future.  



METHODOLOGY


            The method that will be used for the inspection approach is the heuristic evaluation and the method for the inquiry is observation and interview. As for the heuristic evaluation, the device functionality and interface will be inspect based on  Jakob Nielsen by 10 type of inspection which is visibility of system status, match between system and real world, user control and freedom, consistency and standard, error prevention, recognition rather than recall, flexibility and efficiency of use, aesthetic and minimalist design, help user recognize, diagnose and recover from error and help and documentation. Not all of the type of inspection will be chosen, only a few of them will be selected to check the new design of Convex OEM Player in term of functions and interface in order to meet the requirement of the user.

            According to the Jakob Nielsen, the principle of visibility of system status means the Convex OEM Player should always provide proper feedback to the user about the system in reasonable time. As an example, Convex OEM Player have the function which it can respond to the user within reasonable time when the user want to play a song or movie using removable storage. The user do not need to wait for a long time to play the media files because the power of processor which is installed in OEM Player enable the device works smoothly without any interruptions and interference also taking a longer time to process the task given by the user.

            Following the Jakob Nielsen, the principle of match between system and real world means Convex OEM Player able to deliver the information to the user such as concepts, words and convention which have nearest similar to the real world in term of natural and logical order. Convex OEM Player use this concept whereby it use icon which is similar in real world conventions. Besides, the GPS functions which provided by PapaGO software also use the real world distance measurement which is kilometer when the user use the GPS system to travel to their destinations. There are many possible way will be available in the interface and easy to understand by the user.




            Based on the Jakob Nielsen the principle of user control and freedom means that Convex OEM Player should provide addition to those user who are making  mistakes while using the device such as provide undo, redo and emergency exit. The power button is provide to the user and useful when the system is stuck for a long time. In addition, the user can choose to exit using the device by tapping the power button for a long time which is 15 seconds until the system restart. The user can control the accurateness of the result from the training by only turn on the pedometer when the training is started.

            Besides, based on Jakob Nielsen towards the principle of consistency and standard means that the Convex OEM Player should ensure that every component should not contains consistent elements in term of icons, navigation and other related things. In term of consistency and standard, Convex OEM Player provide consistent icons and menu for every sections and easy to understand for the user when they navigate to anywhere in the interfaces.

            In addition, Jakob Nielsen also mentioned about the principle of error prevention means that the Convex OEM Player prompt a message to the user or prevent them from making any action that could produce errors happen in Convex OEM Player. As an example, Convex OEM Player will prompt the user there is no device connected to the player when the user has not connect any removable storage to the port available. Besides, the player always turning on the Bluetooth functions and if the user want to play a song through the smartphone and Bluetooth function is disable, the player will present “Please connect USB or Bluetooth”.

            Furthermore, according to the Jakob Nielsen the principle which is recognition rather than recall mean that the Convex OEM Player should reduce use of the memory overload on the user by making an object, option and action visible and easily to get back in proper way. Convex OEM Player reduce the memory user overload by making the data visible and easily recognized by the user such as displaying the list of songs and movies when the removable storage or any smartphone connect with the player.



            As mentioned by Jakob Nielsen the principle which flexibility and efficiency of use means that the Convex OEM Player can provide way for both inexperienced and experienced user. Both experienced and inexperienced user just need to tap and make touch to the options given in the player. Since the interface is not hard to understand, both of the user can use the interface without any offense.

            According to the Jakob Nielsen the principle of Aesthetic and Minimalist Design mean that the Convex OEM Player should make things simple and straight and distinguish all the information which is not suitable with the player. Convex OEM Player has basic design and stylish and make the user feel pleasant to use it. As an example, for the interface of the navigations, the player only provide simple and stylish icons and menus for the user.

            According to the Jakob Nielsen the principle of help user recognize, diagnose and recover from error means that Convex OEM Player should prompt the user the error message in easy way which make the user easy to understand about the errors occur during using the payer, display the problem and show the alternative way to overcome the solution.

            According to the Jakob Nielsen the principle of help and documentation means that the OEM Player provides documentation that guide the user step by step to solve any problem which exist. The OEM player have a manuals and provide a documentations so that the user could understand faster.

            According to the Jakob Nielsen the principle of help user recognize, diagnose and recover from error means that Convex OEM Player should prompt the user the error message in easy way which make the user easy to understand about the errors occur during using the payer, display the problem and show the alternative way to overcome the solution.

            Last but not least, according to the Jakob Nielsen the principle of help and documentation means that the OEM Player provides documentation that guide the user step by step to solve any problem which exist. The OEM player have a manuals and provide a documentations so that the user could understand faster.


PROTOTYPE


Easy interface


Figure 1
Figure 1 illustrates the simple interface of the Convex OEM Player as a pervasive computing design. Simple interface means the interface contains several icons menus which is easy to understand for the user. Eventhough it is a pervasive computing, it must be improved in term of connections to other device. For the simple interface, it make the user easy to understand while using it based on the icon provided in the interface. For the first function is Navigations as known as GPS system. When the user choose Navigations, they will get the directions based on the GPS system installed in the car. Next, the radio icon is the function which make the user easier listening to the music while using the radio. Besides, the television functions also enable the user to watch live television programme while enjoying the journey especially the passengers. After that, USB icon is common functions for all the player out there. Certain user might be to play a song using the removable storage whether using flash drive or external drive as long as they have USB port.  Besides, some of the user would like to play songs or movie using DVD or VCD which is available in the Convex OEM Player. Other than that, the player also build with SD card port which also one of the removable storage. The function of the SD card also same which is store the media files such as songs and movies. The interface also contain bluetooth which enable the user to connect with the player using their smartphone or any device which has Bluetooth functions. The songs and movies will be played directly and can be controlled via another devices which connect with it. The volume options can make the user to control the loudness of the sound produced by the player.


Hard interface

Figure 2
Besides, the Figure 2 shows the Hard Interface of the Convex OEM Player. Hard Interface means the interface contains a few icons which can be understand by certain experienced user and it comes with alternative text for those are quite hard to understand the those icons with functions. Commonly, these icons come up with different functions and looks more colourful than the easy interface which has single colour which is black and has no background. The functions in the hard interface is quite similar with the easy interface but it contains a few improvements such as addition of Wi-Fi functions which enable the user to play media files using hotspot or bluetooth tethering functions. Besides, the interface also give the information to the user related on the maximum GB of SD Card storage which is only 64 GB. The player will not read the media files in the SD Card which has size to 128 GB. In the future, the OEM player will be enhanced and support to the maximum storage. Last but not least,


REASON OF PICKING HARD INTERFACE


Both of the interface have their advantages and disadvantage. But in this case, the hard interface prototype was chosen. Based on the hard interface prototype, it can be said that it has several improvements regarding to make the user easy to understand and use the player. In term of icons and menus, the hard interface contains more details than the simple interface which icon based only. Some of the user give a suggestion which is the simple interface should be improved by redesigning it with icons together with alternative text and it will be easier to the user. After that, in term of functions, hard interface consist of improved functions such as a larger storage to read and Wi-Fi functions and enable the user to transfer or play media files at the same time without any interference because the Convex OEM Player has stronger signal. Besides, the hard interface prototype is following the latest technologies which is touch. Nowadays, people tend to use smartphone with touch function. Everything are easy to get and retrieve. The user only need to swipe from left to right to find the desire functions. Once they find the functions, the just tap it to enter the menu. As an example, if the user want to use the Bluetooth function, they just tap the Bluetooth icon which is located bottom of the interface and the pop up will shows the list of connected device with the player. If the user is not connected or paired with the device, they just tap “Pair” and pairing process between the player and their device will run at that time.

INTERACTION STYLES


In term of interaction styles, hard interface prototype is more successful than easy interface. The reason is the hard interface of Convex OEM Player contains labels with search functions. As an example, if the user could not find the functions they want, they simple go to search field and type the function which they want. The Wi-Fi, Bluetooth functions and volume icons is located bottom in the interface because it is easier to user to get and use it. Besides, the swipe and touch concept are widely used in another devices and most of the user are familiar with the interfaces.

CONLUSION

 As a conclusion, it can be said that all pervasive computing devices have their own advantages and disadvantages. The purpose of redesigning the new interfaces which consist of easy interface and hard interface is to identify the suitable, the ease to use, effectiveness and other related things based on qualifications of pervasive computing.

REFERENCE


1.    "What Is Pervasive Computing? - Definition From Techopedia". Techopedia.com. N.p., 2016. Web. 29 Apr. 2016.
2.    "Ben Shneiderman". Cs.umd.edu. N.p., 2016. Web. 29 Apr. 2016.
3.    "Usability 101: Introduction To Usability". Nngroup.com. N.p., 2016. Web. 29 Apr. 2016.
4.    "What Is Pervasive Computing (Ubiquitous Computing)? - Definition From Whatis.Com". IoT Agenda. N.p., 2016. Web. 29 Apr. 2016.
5.    "Usability Evaluation". Usabilityhome.com. N.p., 2016. Web. 29 Apr. 2016.

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