PERVASIVE
COMPUTING
1) Pervasive computing (also called ubiquitous computing) is the
growing trend towards embedding microprocessors in everyday objects so they can
communicate information.
2) The words pervasive and ubiquitous mean "existing
everywhere." Pervasive computing devices are completely connected and
constantly available.
3) As known as Ubiquitous computing
4) Pervasive computing relies on the convergence of wireless technologies, advanced electronics
and the Internet.
5) The goal of researchers working in pervasive computing is to create
smart products that communicate unobtrusively.
6) The products are connected to the Internet and the data they
generate is easily available.
7) URL:
http://searchnetworking.techtarget.com/definition/pervasive-computing
8) A combination of technologies is used to make pervasive computing
possible, such as Internet capabilities, voice recognition, networking,
artificial intelligence and wireless computing.
9) Pervasive computing also has a number of prospective applications,
which range from home care and health, to geographical tracking and intelligent
transport systems.
10) Disadvantages of pervasive computing include frequent line connections
that are broken, slow connections, very expensive operating costs, host
bandwidths that are limited in nature and location-dependent data.
UBIQUITOUS
COMPUTING
1) Mark Weiser is the father of ubiquitous computing;
2) E-zpass process URL:
http://csbapp.uncw.edu/mis213/08/images/8-4-1.png
3) virtual machine URL: http://www.sc.isc.tohoku.ac.jp/~koba/vmgrid.jpg
4) ubiquitous comp URL:
https://emjock.files.wordpress.com/2010/03/ubiquitous-computing.gif
5) Ubiquitous computing is roughly the opposite of virtual reality.
6) Where virtual reality puts people inside a computer-generated world,
ubiquitous computing forces the computer to live out here in the world with
people.
7) Virtual reality is primarily a horse power problem; ubiquitous
computing is a very difficult integration of human factors, computer science, engineering,
and social sciences.
8) Weiser url: http://www.ubiq.com/hypertext/weiser/UbiHome.html
9) Ubiquitous means "the state of being everywhere"
10) ubiquitous computing is best considered as the underlying
framework, the embedded systems, networks and displays which are invisible and
everywhere, allowing us to 'plug-and-play' devices and tools.
11) 9 and 10 url: http://www2.futurelab.org.uk/resources/publications-reports-articles/web-articles/Web-Article497
AMBIENT
COMPUTING
1) Remember back around the turn of the century, when the resolution of
a dinner party disagreement had to wait until everyone could return to their
computers in order to Google the answer?
2) Now, of course, people just pull out their smartphones and look up
the answer on the spot.
3) This is the first stage of an ideal called ambient findability:
being able to find anything from anywhere at any time.
4) For this to work requires ambient connectivity, the ability to get
online no matter where you are.
5) For now, this connectivity comes via our smartphones and wearables
such as Google Glass, but in the future (so say the futurists) we’ll connect
using voice-activated ambient interfaces that are seemingly everywhere and
nowhere, glanceable ambient displays, and ambient devices that offer
touch-everywhere surfaces.
6) The point of all this is to achieve two ideals:
a) The first is ambient
informatics, where information is always readily available.
b) The second is ambient
intelligence, a surrounding electronic infrastructure that responds to its
environment, particularly the presence of people.
DISAPPEARING
COMPUTING
1) A vision of the future is one in which our world of everyday objects
and places becomes infused and augmented with information processing and
exchange.
2) In this vision, the technology providing these capabilities is
unobtrusively merged with real-world objects and places, so that in a sense it
disappears into the background, taking on a role more similar to electricity -
an invisible pervasive medium.
3) URL: http://c2.com/cgi/wiki?DisappearingComputer
4) As people find more ways to incorporate these inexpensive, flexible
and infinitely customisable devices into their lives, the computers themselves
will gradually "disappear" into the fabric of our lives.
5) We are still a long way from a world full of disembodied intelligent
machines, but the computing experience of the coming decade will be so seamless
and intuitive that--increasingly--we will barely notice it.
6) URL: http://www.microsoft.com/presspass/ofnote/11-02worldin2003.mspx
7) The Disappearing Computer vision of the future is that computing,
information processing and computers will disappear into the background, just
like, for instance, electricity has done already. It's everywhere, it's useful,
and we don't have to think much about it.
8) URL: http://www.i3net.org/ser_pub/services/dc/
ANAYLYSE
THE SIMILAR AND DIFFERENCES
1) The similarities of Pervasive Computing and Ubiquitious Computing
a) Between pervasive computing
and ubiquitous computing, there are similarities which are the embedded
systems, networks and displays which are
invisible and everywhere, allowing us to 'plug-and-play' devices and tools.
b) Easily available and
anywhere which mean Pervasive computing and Ubiquitous computing enable us
human in the world using the devices which are wireless. Besides, ubiquitous
means "existing everywhere" and we should know that all devices in either pervasive computing or
ubiquitous computing enable us to communicate unobtrusively.
2) The differences between Disappearing Computing and Pervasive
Computing.
a) Disappearing computing is
involves integrating computers into our everyday lives without us realising
that we are using a computer. It means,
disappearing computing made us not to think much about it also kind a computing
which existed already. Apart from that, Ubiquitous computing is the type of
computing which focuses more on computers surrounding everyone.
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